![]() ![]() Where is this survey? I do not see anything in my emails from blizzard? Comment by PotatoHamster on T10:05:37-05:00Ī level squish would hopefully mean once and for all that I could skip Outland and Northrend entirely, maybe even only stick to MoP+ content for leveling. Every 'expansion' has 10 paragon levels that only work for that expansion and give something new for that expansion (then when the expansion is over the paragon levels are still there but only offer rewards relevant to that expansion) Comment by Matrixwolf on T10:05:06-05:00 Probs not the most popular opinon, but I'd like to see 1-60 in the 'classic zones', then you can access the most recent expansion from there. Strategic, not blanket, difficulty increases are welcome. I should not have to worry about pulling 2 Kobolds a level higher than me in Elwynn Forest. My worry is that Blizzard will listen to the Youtubers who say that Live should be closer to Classic in terms of difficulty. As long as they scale power correctly, that is. ![]() I support this tentatively, as fewer levels with more rewards sounds fine (or even good) as a general concept. Sounds good between 60 - 80 yes Comment by LordElodin on T10:04:21-05:00 Might just be me as a player of old rpgs pre-wow vanilla but I don't mind not getting something every level its how i played Dark ages of Camelot and many other classic mmorpgs Comment by Thewishmasternl on T10:03:43-05:00 Not sure why but i really don't like the idea of a level squish, and some might even call me a wow fanboi but this is really turning me off. more than that, I would like to see CLASS REWORK! (aka revert to MOP) Comment by amzeus76 on T10:03:26-05:00 new "top lvl" being somewhere between 60 and 80.īUT. You mean like what everyone is clamoring for on Classic? You would think Ion Removed! would get the hint at some point. How would you like a level squish in WoW to be handled?īecause you would then get 120 of something and then it would be something like 0.3% improvement. In comparison, do you remember any major milestones upon hitting 40 on your alt in BFA? Check out our post on conent unlocked in the 31-40 range-there are so many new things to try out. In comparison, we now have Classic beta, where every few levels unlocks a new ability or impactful content like riding. Plus, as we've seen in Battle for Azeroth, leveling up and feeling weaker, with no new abilities like talents, feels really bad. However, the problem remained that you don't really get anything for hitting most levels. We have moved further and further away from that over the years, so it is something we want to change.īlizzard has always struggled to handle the leveling experience, with a revamp in Legion Patch 7.3.5 that introduced scaling to old zones. Filling the XP bar, the glaring light effect during level-up, and the lettering for a newly learned skill are fun in WoW. But we rather want to get back to a point where we can say "every single level affects the character". Yes, a level squish would be interesting, especially for new players. Players did not get any new abilities, nor any new talents, and in BFA they even got weaker instead of stronger with every level increase. For example, in Legion we levelled our artifact weapons, but our character didn't get anything new from level 100 to 110. We are aware we have gone a bit too far in scaling the world and we had more than one look at leveling itself and the meaning of levels in WoW. We do not want to deviate from this essential part of an RPG. At the moment, however, we are still hesitant to implement systems like those in Guild Wars or Elder Scrolls Online.Ī big part of an RPG, even an MMORPG like WoW, is the character progress and the feeling to become stronger with your character, to return to old areas or dungeons and be more powerful there. In Legion, for example, players could decide in which areas they would start leveling and scale the areas with the character's level. Ion: We've been thinking about similar features before, and we've already made some adjustments to WoW in that respect. Have you ever thought about introducing a system like Guild Wars or Elder Scrolls Online which do not have real character levels? Buffed: In the last Q&A, you considered the idea of a level squish, which would be a good idea especially for new players, who might be pretty discouraged by the hefty 120 levels.
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